What is Sikandarji ludo app ?
Looking to have fun playing Ludo online and win some real cash? Sikandarji is the perfect app for you! With Sikandarji, you can play Ludo and have the chance to win real money. The app offers three different Ludo game modes to play, each with its own unique rules and the possibility to win up to 10 lakh rupees daily.
Sikandarji is certified and trusted, ensuring a safe and secure gaming experience. You can easily transfer your prize money directly to your bank account. Plus, there are plenty of extra challenges where you can win even more cash and other exciting rewards.
So, if you love playing Ludo and want to make some real money while having fun, Sikandarji is the best app for you!
Read More – India’s No 1 Trusted Ludo App
India's No 1 Trusted Ludo App
ludo game modes in ludo sikandarji
There are 3 mode in Sikandarji Ludo game app – Choose the one you’d like to play, such as Sikandarji Classic , Sikandarji Timer , Fix Moves. All these modes are 2 player Game modes. Let’s learn more about how to play ludo game online in these modes of ludo in details here –
1) Sikandarji Classic - No Fix Timer No Fix Moves Game
Rules to Play Sikandarji Classic Ludo Game
Starting Points: Both players start with 0 points. Tokens are already out in the open, so no need to roll a 6 to start.
Turn Time: Players have 10 seconds to make a move. If they don’t, they skip their turn. Three skips and you’re out.
Scoring: Each move earns you 1 point. If your opponent cuts your token, they steal the points earned on that token.
Safe Boxes: Landing on a safe box protects your token from being cut by the opponent.
Extra Points: When your token reaches Home, you earn an extra 56 points.
Extra Turns: Rolling a 6 gives you an extra turn. But if you roll three 6’s in a row, you lose your turn.
Cutting Opponent: Cutting your opponent’s token earns you an extra turn.
Winning: The first player to get all three tokens Home with the highest score wins.
2) Sikandarji Timer - 5 Min Fix Timer Game
Sikandarji Timer is another quick online Ludo game mode developed by Sikandarji. It’s designed for two players who compete against each other. Each player moves their four tokens from start to finish based on the numbers they roll on a dice. The twist in this game is that there is a fixed timer of 5 minutes. The player who scores the most points within this time limit wins the game. This makes the game fast-paced and exciting, as players have to think quickly and make their moves strategically within the given time.
Rules to Play Sikandarji Timer Ludo Game
Starting Points: Each player starts with 55 points.
Starting Positions: All tokens are already on the board, with one token at each player’s home, one at the opponent’s home, and two in the safe zones between both players’ houses.
Turn Time: Players have 10 seconds to make a move. Three missed turns and you’re out.
Scoring: Every move earns you 1 point. If your opponent cuts your token, they steal the points earned on that token.
Safe Boxes: Tokens in safe boxes are protected from being cut by the opponent.
Extra Points: When your token reaches Home, you earn an extra 56 points.
Extra Turns: Cutting your opponent’s token or getting one of your tokens Home gives you an extra turn.
Winning: The player with the highest score after the time is over , is the winner of the game. If points are tied, the payout is split between both players.
3) Fix Move - 30 Fix Moves Game
Fix Move is another exciting online Ludo game mode created by Sikandarji. It’s designed for two players who compete against each other. In this game, each player gets a fixed number of 30 moves to play. Instead of rolling dice, the numbers for all the moves are already displayed on the screen. The player who scores the most points after all the moves are played wins the game. This setup makes the game fast-paced and strategic, as players can plan their moves in advance.
Rules to Play Fix Move Ludo Game
Starting Points: Both players start with 55 points.
Starting Positions: Tokens are already on the board, with one token at each player’s home, one at the opponent’s home, and two in the safe zones between both players’ houses.
Turn Time: Players have 10 seconds to make a move. Three missed turns and you’re out.
Scoring: Each move earns you 1 point. If your opponent cuts your token, they steal the points earned on that token.
Safe Boxes: Tokens in safe boxes can’t be cut by the opponent.
Extra Points: Reaching Home earns you an extra 56 points.
Extra Turns: Cutting your opponent’s token or getting one of your tokens Home gives you an extra turn.
Winning: The player with the highest score after 30 moves wins. If points are tied, the payout is split between both players.